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Visualizing the Impact of Feature Attribution Baselines

📅 2020
technical research breakthrough
✨ Legendary

📖 Description

Path attribution methods are a gradient-based way of explaining deep models. These methods require choosing a hyperparameter known as the *baseline input*. What does this hyperparameter mean, and how important is it? In this article, we investigate these questions using image classification networks as a case study. We discuss several different ways to choose a baseline input and the assumptions that are implicit in each baseline. Although we focus here on path attribution methods, our discussion of baselines is closely connected with the concept of missingness in the feature space - a concept that is critical to interpretability research.

📊 Game Impacts

Not verified in game

Which variables this event was proposed to move, and in which direction. The magnitudes are held in the corpus but are not shown here, because they have not been verified against the shipped game. They come from pdoom-data. They describe what an event was proposed to do, not what the shipped game does with it. Most events in the corpus are flavour: they are shown for colour and do not move any game variable. Only a small minority reach the systems below, and several of the variables listed here are not read by the game at all yet. Treat this table as a design proposal under review, not as a measurement of play. Corrections and arguments are welcome — the suggestion links at the foot of this page go straight to the data repo.

Variable Direction Condition
Research proposed: up Always
Papers proposed: up Always
Vibey Doom proposed: up Always

💭 Reactions

🔬 Safety Researcher Reaction: ⚠️ Placeholder - Needs Real Quote
"Significant technical contribution"
📰 Media Reaction: ⚠️ Placeholder - Needs Real Quote
"Featured in Distill"
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🔗 Sources

🏷️ Event Metadata

Think this event's metadata could be improved? Category and tags describe the real-world event and are maintained in pdoom-data. Rarity, game impacts and p(doom) effects are game-mechanical values owned by pdoom1. Each link below goes to the repository that decides that field.

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