Visualizing the Impact of Feature Attribution Baselines
📖 Description
Path attribution methods are a gradient-based way of explaining deep models. These methods require choosing a hyperparameter known as the *baseline input*. What does this hyperparameter mean, and how important is it? In this article, we investigate these questions using image classification networks as a case study. We discuss several different ways to choose a baseline input and the assumptions that are implicit in each baseline. Although we focus here on path attribution methods, our discussion of baselines is closely connected with the concept of missingness in the feature space - a concept that is critical to interpretability research.
📊 Game Impacts
Not verified in gameWhich variables this event was proposed to move, and in which direction. The magnitudes are held in the corpus but are not shown here, because they have not been verified against the shipped game. They come from pdoom-data. They describe what an event was proposed to do, not what the shipped game does with it. Most events in the corpus are flavour: they are shown for colour and do not move any game variable. Only a small minority reach the systems below, and several of the variables listed here are not read by the game at all yet. Treat this table as a design proposal under review, not as a measurement of play. Corrections and arguments are welcome — the suggestion links at the foot of this page go straight to the data repo.
| Variable | Direction | Condition |
|---|---|---|
| Research | proposed: up | Always |
| Papers | proposed: up | Always |
| Vibey Doom | proposed: up | Always |
💭 Reactions
"Significant technical contribution"
"Featured in Distill"
🤝 Found an Issue?
This event data is sourced from the pdoom-data repository. If you notice errors or want to suggest improvements:
GitHub Issue (Preferred) 📧 Email (No GitHub)