๐Ÿ”ฌ

Building AI Innovation Labs together with Companies

๐Ÿ“… 2022
technical research breakthrough
๐Ÿ”ต Rare

๐Ÿ“– Description

1 Building AI Innovation Labs together with Companies1 Jens Heidrich, Andreas Jedlitschka, Adam Trendowicz, Anna Maria Vollmer Fraunhofer IESE, Fraunhofer -Platz 1, 67663 Kaiserslautern, Germany [email address redacted] Abstract . In the future, most companies will be confronted with the topic of Artificial Intelligence (AI) and will have to decide on their strategy in this regards . Currently, a lot of companies are think ing about whether and how AI and the usage of data will impact their business model and what potential use cases could look like. One of the biggest challenges lies in coming up with innovative solution ideas with a clear business value. This require s business competencies on the one hand and technical competencies in AI and data an- alytics on the other hand. In this article , we present the concept of AI innova- tion labs and demonstrate a comprehensive framewor...

๐Ÿ“Š Game Impacts

Not verified in game

Which variables this event was proposed to move, and in which direction. The magnitudes are held in the corpus but are not shown here, because they have not been verified against the shipped game. They come from pdoom-data. They describe what an event was proposed to do, not what the shipped game does with it. Most events in the corpus are flavour: they are shown for colour and do not move any game variable. Only a small minority reach the systems below, and several of the variables listed here are not read by the game at all yet. Treat this table as a design proposal under review, not as a measurement of play. Corrections and arguments are welcome — the suggestion links at the foot of this page go straight to the data repo.

Variable Direction Condition
Research proposed: up Always
Papers proposed: up Always
Vibey Doom proposed: up Always

๐Ÿ’ญ Reactions

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๐Ÿ”— Sources

๐Ÿท๏ธ Event Metadata

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