The Pragmatic Turn in Explainable Artificial Intelligence (XAI)
π Description
The Pragmatic Turn in Explainable Artificial Intelligence (XAI) Minds and Machines, 29(3), 441-459 DOI: 10.1007/s11023-019-09502-w Please quote the printed version Andr?s P?ez Universidad de los Andes [email address redacted] ABSTRACT In this paper I argue that the search for explainable models and interpretable decisions in AI must be reformulated in terms of the broader project of offering a pragmatic and naturalistic account of understanding in AI. Intuitively, the purpose of providing an explanation of a model or a decision is to make it understandable to its stakeholders. But without a previous grasp of what it means to say that an agent understands a model or a decision, the explanatory strategies will lack a well-defined goal. Aside from providing a clearer objective for XAI, focusing on understanding also allows us to relax the factivity condition on explanation, which is impossible to fulfill in many machine learning models, and to focus instead on the pragmatic conditions ...
π Game Impacts
Not verified in gameWhich variables this event was proposed to move, and in which direction. The magnitudes are held in the corpus but are not shown here, because they have not been verified against the shipped game. They come from pdoom-data. They describe what an event was proposed to do, not what the shipped game does with it. Most events in the corpus are flavour: they are shown for colour and do not move any game variable. Only a small minority reach the systems below, and several of the variables listed here are not read by the game at all yet. Treat this table as a design proposal under review, not as a measurement of play. Corrections and arguments are welcome — the suggestion links at the foot of this page go straight to the data repo.
| Variable | Direction | Condition |
|---|---|---|
| Research | proposed: up | Always |
| Papers | proposed: up | Always |
| Vibey Doom | proposed: up | Always |
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