πŸ”¬

A Model of Pathways to Artificial Superintelligence Catastrophe for Risk and Decision Analysis

πŸ“… 2016
technical research breakthrough
πŸ”΅ Rare

πŸ“– Description

A Model of Pathways to Artificial Superintelligence Catastrophe for Risk and Decision Analysis Anthony M. Barrett*,? and Seth D. Baum? *Corresponding author ([email address redacted])?Global Catastrophic Risk Institute http://sethbaum.com * http://tony-barrett.com * http://gcrinstitute.org Forthcoming, Journal of Experimental & Theoretical Artificial Intelligence. This version dated 15 April 2016. Abstract An artificial superintelligence (ASI) is artificial intelligence that is significantly more intelligent than humans in all respects. While ASI does not currently exist, some scholars propose that it could be created sometime in the future, and furthermore that its creation could cause a severe global catastrophe, possibly even resulting in human extinction. Given the high stakes, it is important to analyze ASI risk and factor the risk into decisions related to ASI research and development. This paper presents a graphical model of major pathways to ASI catastrophe, focusing o...

πŸ“Š Game Impacts

Not verified in game

Which variables this event was proposed to move, and in which direction. The magnitudes are held in the corpus but are not shown here, because they have not been verified against the shipped game. They come from pdoom-data. They describe what an event was proposed to do, not what the shipped game does with it. Most events in the corpus are flavour: they are shown for colour and do not move any game variable. Only a small minority reach the systems below, and several of the variables listed here are not read by the game at all yet. Treat this table as a design proposal under review, not as a measurement of play. Corrections and arguments are welcome — the suggestion links at the foot of this page go straight to the data repo.

Variable Direction Condition
Research proposed: up Always
Papers proposed: up Always
Vibey Doom proposed: up Always

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