The Social Contract for AI
π Description
Abstract Like any technology, AI systems come with inher-ent risks and potential benefits. It comes with po-tential disruption of established norms and methods of work, societal impacts and externalities. One may think of the adoption of technology as a form of social contract, which may evolve or fluctuate in time, scale, and impact. It is important to keep in mind that for AI, meeting the expectations of this social contract is critical, because recklessly driv-ing the adoption and implementation of unsafe, ir-responsible, or unethical AI systems may trigger serious backlash against industry and academia in-volved which could take decades to resolve, if not actually seriously harm society. For the purpose of this paper, we consider that a social contract arises when there is sufficient consensus within society to adopt and implement this new technology. As such, to enable a social contract to arise for the adoption and implementation of AI, developing: 1) A socially accepted purp...
π Game Impacts
Not verified in gameWhich variables this event was proposed to move, and in which direction. The magnitudes are held in the corpus but are not shown here, because they have not been verified against the shipped game. They come from pdoom-data. They describe what an event was proposed to do, not what the shipped game does with it. Most events in the corpus are flavour: they are shown for colour and do not move any game variable. Only a small minority reach the systems below, and several of the variables listed here are not read by the game at all yet. Treat this table as a design proposal under review, not as a measurement of play. Corrections and arguments are welcome — the suggestion links at the foot of this page go straight to the data repo.
| Variable | Direction | Condition |
|---|---|---|
| Research | proposed: up | Always |
| Papers | proposed: up | Always |
| Vibey Doom | proposed: up | Always |
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π Sources
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