Machines & Influence: An Information Systems Lens
π Description
Machines & Influence: An Information Systems Lens Shashank Yadav1 IITB Abstract Policymakers face a broader challenge of how to view AI capabilities today and where does society stand in terms of those capabilities. This paper surveys AI capabilities and tackles this very issue, exploring it in context of political security in digitally networked societies. We extend the ideas of Information Management to better understand contemporary AI systems as part of a larger and more complex information system. Comprehensively reviewing AI capabilities and contemporary man-machine interactions, we undertake conceptual development to suggest that better information management could allow states to more optimally offset the risks of AI enabled influence and better utilise the emerging capabilities which these systems have to offer to policymakers and political institutions across the world. Hopefully this long essay will actuate further debates and discussions over thes...
π Game Impacts
Not verified in gameWhich variables this event was proposed to move, and in which direction. The magnitudes are held in the corpus but are not shown here, because they have not been verified against the shipped game. They come from pdoom-data. They describe what an event was proposed to do, not what the shipped game does with it. Most events in the corpus are flavour: they are shown for colour and do not move any game variable. Only a small minority reach the systems below, and several of the variables listed here are not read by the game at all yet. Treat this table as a design proposal under review, not as a measurement of play. Corrections and arguments are welcome — the suggestion links at the foot of this page go straight to the data repo.
| Variable | Direction | Condition |
|---|---|---|
| Research | proposed: up | Always |
| Papers | proposed: up | Always |
| Vibey Doom | proposed: up | Always |
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