Hard Choices and Hard Limits for Artificial Intelligence
π Description
Hard Choices and Hard Limits for Artificial Intelligence Bryce Goodman Department of Philosophy University of Oxford United Kingdom [email address redacted] ABSTRACT Artificial intelligence (AI) is supposed to help us make better choices [1]. Some of these choices are small, like what route to take to work [27], or what music to listen to [64]. Others are big, like what treatment to administer for a disease [74] or how long to sentence someone for a crime [2]. If AI can assist with these big decisions, we might think it can also help with hard choices, cases where alternatives are neither better, worse nor equal but on a par [15]. The aim of this paper, however, is to show that this view is mistaken: the fact of parity shows that there are hard limits on AI in decision making and choices that AI cannot, and should not, resolve. KEYWORDS Value alignment; fairness; hard choices; AI ethics 1 Introduction Artificial intelligence (AI) is supposed to help us make be...
π Game Impacts
Not verified in gameWhich variables this event was proposed to move, and in which direction. The magnitudes are held in the corpus but are not shown here, because they have not been verified against the shipped game. They come from pdoom-data. They describe what an event was proposed to do, not what the shipped game does with it. Most events in the corpus are flavour: they are shown for colour and do not move any game variable. Only a small minority reach the systems below, and several of the variables listed here are not read by the game at all yet. Treat this table as a design proposal under review, not as a measurement of play. Corrections and arguments are welcome — the suggestion links at the foot of this page go straight to the data repo.
| Variable | Direction | Condition |
|---|---|---|
| Research | proposed: up | Always |
| Papers | proposed: up | Always |
| Vibey Doom | proposed: up | Always |
π Reactions
"Important contribution to the field"
"Peer-reviewed publication"
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