πŸ”¬

A Framework for Ethical AI at the United Nations

πŸ“… 2021
technical research breakthrough
πŸ”΅ Rare

πŸ“– Description

Unite Paper 2021 <<number to be assigned>> A Framework for Ethical AI at the United Nations Prepared by: Lambert Hogenhout Organization: UN Office for Information and Communications Technology Contact: [email address redacted] Date: 15-3-2021 Contents EXECUTIVE SUMMARY 2 INTRODUCTION 3 1. PROBLEMS WITH AI 5 2. DEFINING ETHICAL AI 11 3. IMPLEMENTING ETHICAL AI 20 CONCLUSION 23 Unite Papers? ?Informing and Capturing UN Technological Innovation? An occasional paper series to share ideas, insights and in-depth studies on technology and the United Nations. The series is sponsored by the Office of Information and Communications Technology (OICT) but does not necessarily represent the official views of OICT or of the United Nations.

πŸ“Š Game Impacts

Not verified in game

Which variables this event was proposed to move, and in which direction. The magnitudes are held in the corpus but are not shown here, because they have not been verified against the shipped game. They come from pdoom-data. They describe what an event was proposed to do, not what the shipped game does with it. Most events in the corpus are flavour: they are shown for colour and do not move any game variable. Only a small minority reach the systems below, and several of the variables listed here are not read by the game at all yet. Treat this table as a design proposal under review, not as a measurement of play. Corrections and arguments are welcome — the suggestion links at the foot of this page go straight to the data repo.

Variable Direction Condition
Research proposed: up Always
Papers proposed: up Always
Vibey Doom proposed: up Always

πŸ’­ Reactions

πŸ”¬ Safety Researcher Reaction: Not recorded
πŸ“° Media Reaction: Not recorded
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πŸ”— Sources

🏷️ Event Metadata

Think this event's metadata could be improved? Category and tags describe the real-world event and are maintained in pdoom-data. Rarity, game impacts and p(doom) effects are game-mechanical values owned by pdoom1. Each link below goes to the repository that decides that field.

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