A Model for General Intelligence
π Description
Approved for Public Release; Distribution Unlimited A Model for General Intelligence Paul Yaworsky Information Directorate Air Force Research Laboratory Rome, New York 13441 Novem ber 14, 2018 Abstract The overarching problem in artificial intelligence (AI) is that we do not understand the intelligence process well enough to enable the development of adequate computational models. Much work has been done in AI over the years at lower levels, but a big part of what has been missing involves the high level, abstract, general nature of intelligence. We address this gap by developing a model for general intelligence. To accomplish this, we focus on three basic aspects of intelligence. First, we must r ealize the general order and nature of intelligence at a high level. Second, we must come to know what these realizations mean with respect to the overall intelligence process. Third, we must describe these realizations as clearly as possible. We propose a...
π Game Impacts
Not verified in gameWhich variables this event was proposed to move, and in which direction. The magnitudes are held in the corpus but are not shown here, because they have not been verified against the shipped game. They come from pdoom-data. They describe what an event was proposed to do, not what the shipped game does with it. Most events in the corpus are flavour: they are shown for colour and do not move any game variable. Only a small minority reach the systems below, and several of the variables listed here are not read by the game at all yet. Treat this table as a design proposal under review, not as a measurement of play. Corrections and arguments are welcome — the suggestion links at the foot of this page go straight to the data repo.
| Variable | Direction | Condition |
|---|---|---|
| Research | proposed: up | Always |
| Papers | proposed: up | Always |
| Vibey Doom | proposed: up | Always |
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