Designing a Safe Autonomous Artificial Intelligence Agent based on Human Self-Regulation
📖 Description
Designing a Safe Autonomous Artificial Intelligence Agent based on Human Self -Regulation Mark Muraven University at Albany January 5, 2017 Author contact: [email address redacted] Human Self -Regulation for AI 2 Abstract There is a growing focus on how to design safe artificial intelligent (AI) agents. As systems become more complex, poorly specified goals or control mechanism s may cause AI agents to engage in unwanted and harmful outcomes. Thus it is necessary to design AI agents that follow initial programming intentions as the program grows in complexity. How to specify these initial intentions has also been an obstacle to designing safe AI agents. Finally, there is a need for the AI agent to have redundant safety mechanisms to ensure that any programming errors do not cascade into major problems. Humans are autonomous intelligent agents that have avoided these problems and t he present manuscript argues that by understanding human self -regulation and go...
📊 Game Impacts
Not verified in gameWhich variables this event was proposed to move, and in which direction. The magnitudes are held in the corpus but are not shown here, because they have not been verified against the shipped game. They come from pdoom-data. They describe what an event was proposed to do, not what the shipped game does with it. Most events in the corpus are flavour: they are shown for colour and do not move any game variable. Only a small minority reach the systems below, and several of the variables listed here are not read by the game at all yet. Treat this table as a design proposal under review, not as a measurement of play. Corrections and arguments are welcome — the suggestion links at the foot of this page go straight to the data repo.
| Variable | Direction | Condition |
|---|---|---|
| Research | proposed: up | Always |
| Papers | proposed: up | Always |
| Vibey Doom | proposed: up | Always |
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