Behavioral Sufficient Statistics for Goal-Directedness
📖 Description
*Note: this is a new version -- with a new title -- of my recent post "A Behavioral Definition of Goal-Directedness". Most of the formulas are the same, except for the triviality one that deals better with what I wanted; the point of this rewrite is to present the ideas in a perspective that makes sense. I'm not proposing a definition of goal-directedness, but just sufficient statistics on the complete behavior that make a behavioral study of goal-directedness more human-legible.*
📊 Game Impacts
| Variable | Change | Condition |
|---|---|---|
| Research | +10 | Always |
| Vibey Doom | +5 | Always |
| Ethics Risk | -5 | Always |
💭 Reactions
🔬 Safety Researcher Reaction:
⚠️ Placeholder - Needs Real Quote
"Critical insights for the field"
"Critical insights for the field"
📰 Media Reaction:
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"Discussed in AI safety community"
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"Discussed in AI safety community"
🤝 Found an Issue?
This event data is sourced from the pdoom-data repository. If you notice errors or want to suggest improvements:
GitHub Issue (Preferred) 📧 Email (No GitHub)