ADR-0014 — Conferences, presence, and minimal location
These are the actual decision records the game is built from, published unedited except for internal process notes. They describe why the game works the way it does. They are not a strategy guide, and some of them argue with each other.
- Status: ACCEPTED (v1 shape; yields/numbers owed to the sweep)
- Date: 2026-07-12
Context
ADR-0010 made socialization the mandatory middle of the research→adoption value chain with no ruling on what attending is. Pip's rulings, this beat, with one ambition flagged: "Part of me wants to make a conference attendance subgame, that's how critical I think these kinds of things are going to be for the game." (Subgame parked; v1 is attendance + yields.)
Decision
- Conferences are scheduled world events on the seed timeline (ADR-0005 schedule entries — the geopolitics-as-content pattern, reused). Annual majors announce ~9 months ahead: plannable at plan speed, and opening theory can grow around known calendars. Smaller/exclusive gatherings unlock behind contacts or safety reputation — invitation-gated event stream.
- Founder attendance ≫ delegate attendance. Founder pays founder-hours + travel cash and gets the full yield: meaningful options opened, first-degree connections, SA boosts. Delegates (a staff-month + travel cash) yield less but give coverage — the 2037 "5 delegates to 10 meetings" scarcity, seeded from turn one. Travel cash deliberately bites early (spiky cash flow, ADR-0012).
- Conferences are accelerants and discovery venues, not the adoption roll itself. Adoption happens out in the world (ADR-0010); attendance speeds adoption of your published work, builds reputation mechanically faster (especially introductions), and mints contacts-as-receivables — the Ledger's friendly column gets its content source (DQ-9's customer).
- Discovery-by-presence. You discover actors, alliances, and intentions by being where they are (the units-moving-on-the-map analog); news/newsletters are the cheaper, lower-fidelity discovery channel. Presence is effectively an SA channel flavor alongside espionage/alliance/media/research.
- Location exists minimally in v1: HQ defaults American (park foreign legal-regime modeling); the player can substantially base teams overseas — cheaper hires, with different downstream influence/politics effects (mid/late-game payoff). Event schema carries
wherefrom day one. - Ad-hoc meetings/opportunities stay instant-speed windows (ADR-0009/0012), some gated by contacts/rep. (Pip's "book a longer trip for planned meetings" instinct is week-grain thinking — at month grain the trip is a plan allocation.)
Beacons served / violated
- MaRo Interaction: conferences interlock papers (ADR-0010), reputation, SA, receivables, travel cash, and founder-hours — six systems, zero new currencies.
- Rams #10: accelerant not a new mechanic; schedule entries not a system; subgame parked; foreign law parked.
- Rams #6: this is how the field actually works — the hallway track is where adoption starts.
Interaction contract
Reads/writes: seed schedule (ADR-0005 entries + 9-month announcements), founder hours (ADR-0011), cash (travel), reputation (typed, per-person — delegate yield should scale with the delegate's own reputation), SA (presence channel), Ledger receivables (contacts; DQ-9), adoption pipeline (ADR-0010 accelerant).
Rejected alternatives
- Adoption rolls at the conference itself: adoption lives in the world; conferences only accelerate it.
- Full geo/legal modeling in v1: parked;
wherefield + overseas basing only. - Conference subgame in v1: parked to backlog as a flagged ambition.
Consequences / open questions
- Yield numbers, invitation thresholds, travel prices — sweep-tuned (after EE-8).
- Receivable/contact object format — design with DQ-9 + ADR-0007 counterparties.
- Delegate yield scaling with per-person reputation (hires as reputation seeds, ADR-0011) — natural, verify it doesn't make star-delegate spam dominant.
- Overseas-basing downstream effects (influence/politics) — mid/late-game content, design at workshop #3.