ADR-0014 -- Conferences, presence, and minimal location
- Status: ACCEPTED (v1 shape; yields/numbers owed to the sweep)
- Date: 2026-07-12
- Summary: Defines what "attending a conference" is (v1: minimal presence/location mechanic, not a full subgame) as the adoption chain's socialization step.
Context
ADR-0010 made socialization the mandatory middle of the research->adoption value chain with no ruling on what attending is. Pip's rulings, this beat, with one ambition flagged: "Part of me wants to make a conference attendance subgame, that's how critical I think these kinds of things are going to be for the game." (Subgame parked; v1 is attendance + yields.)
Decision
- Conferences are scheduled world events on the seed timeline (ADR-0005 schedule entries -- the geopolitics-as-content pattern, reused). Annual majors announce ~9 months ahead: plannable at plan speed, and opening theory can grow around known calendars. Smaller/exclusive gatherings unlock behind contacts or safety reputation -- invitation-gated event stream.
- Founder attendance >> delegate attendance. Founder pays founder-hours + travel cash and gets the full yield: meaningful options opened, first-degree connections, SA boosts. Delegates (a staff-month + travel cash) yield less but give coverage -- the 2037 "5 delegates to 10 meetings" scarcity, seeded from turn one. Travel cash deliberately bites early (spiky cash flow, ADR-0012).
- Conferences are accelerants and discovery venues, not the adoption roll itself. Adoption happens out in the world (ADR-0010); attendance speeds adoption of your published work, builds reputation mechanically faster (especially introductions), and mints contacts-as-receivables -- the Ledger's friendly column gets its content source (DQ-9's customer).
- Discovery-by-presence. You discover actors, alliances, and intentions by being where they are (the units-moving-on-the-map analog); news/newsletters are the cheaper, lower-fidelity discovery channel. Presence is effectively an SA channel flavor alongside espionage/alliance/media/research.
- Location exists minimally in v1: HQ defaults American (park foreign legal-regime modeling); the player can substantially base teams overseas -- cheaper hires, with different downstream influence/politics effects (mid/late-game payoff). Event schema carries
wherefrom day one. - Ad-hoc meetings/opportunities stay instant-speed windows (ADR-0009/0012), some gated by contacts/rep. (Pip's "book a longer trip for planned meetings" instinct is week-grain thinking -- at month grain the trip is a plan allocation.)
Beacons served / violated
- MaRo Interaction: conferences interlock papers (ADR-0010), reputation, SA, receivables, travel cash, and founder-hours -- six systems, zero new currencies.
- Rams #10: accelerant not a new mechanic; schedule entries not a system; subgame parked; foreign law parked.
- Rams #6: this is how the field actually works -- the hallway track is where adoption starts.
Interaction contract
Reads/writes: seed schedule (ADR-0005 entries + 9-month announcements), founder hours (ADR-0011), cash (travel), reputation (typed, per-person -- delegate yield should scale with the delegate's own reputation), SA (presence channel), Ledger receivables (contacts; DQ-9), adoption pipeline (ADR-0010 accelerant).
Rejected alternatives
- Adoption rolls at the conference itself: adoption lives in the world; conferences only accelerate it.
- Full geo/legal modeling in v1: parked;
wherefield + overseas basing only. - Conference subgame in v1: parked to backlog as a flagged ambition.
Consequences / open questions
- Yield numbers, invitation thresholds, travel prices -- sweep-tuned (after EE-8).
- Receivable/contact object format -- design with DQ-9 + ADR-0007 counterparties.
- Delegate yield scaling with per-person reputation (hires as reputation seeds, ADR-0011) -- natural, verify it doesn't make star-delegate spam dominant.
- Overseas-basing downstream effects (influence/politics) -- mid/late-game content, design at workshop #3.
Amendment 2026-07-27
Three rulings from the WS-3a day (day-log: WS3A_DAYLOG_2026-07-27.md), dated additions only -- the Decision section above is unchanged.
(a) Rhythm-break placeholder shape RULED. Pip's ruling on ADR-0014's parked "conference subgame" ambition: fade-out -> mini-scene -> return with a single stacked-backlog panel, middle auto-resolved or near-zero interaction -- "much like combat in Heroes of Might and Magic compared to the normal turn structure" [PIP]. Full design seed: SEED_CONFERENCE_RHYTHM_BREAK.md. Shell built PR #979 (commit -> sim resolves synchronously -> text vignette via SceneTransition -> "while you were away" single panel, modal-disciplined; anti-free-button guards: travel cash + all attention drained, re-drained per month away, unignorable windows cut the trip short). Real yields (adoption-accelerant multiplier, contacts-as-receivables into the Ledger) stay sequenced AFTER ADR-0010 v1 exists, per the existing shell-vs- yields seam in the seed doc -- nothing here reopens that sequencing.
(b) Travel ruling. R4 ballot 3: attending a conference spends ALL attention for the trip, a travel day is charged on each side (departure + return), and the founder/delegate is EXPOSED while travelling -- world developments fire during travel exactly as they would if present (no travel-immunity window). This is the concrete mechanism behind rider 2's "travel cash bites early" and closes the free-button risk the seed doc's section 5 flags.
(c) #980 refinement, ACCEPTED PENDING IMPLEMENTATION. Pip's noticing on the #979 shell (captured as issue #980): being away is loss of OPERATOR PRESENCE, not loss of PLANNER MIND. Next-month planning stays allowed while away; in-flight reallocation and break-in operating while away are forbidden. This distinction is routed to the Tuesday founder-hour-typing lane (ADR-0011, the "doors" hour type) as the owning seam -- that lane implements the planner-mind-travels / operator-presence-does-not split, not this ADR. Not yet built; tracked at #980.