About p(Doom)1
The story behind the AI Safety Strategy Game and our mission to make complex topics accessible through interactive gameplay
Our Mission
p(Doom)1 was created to make AI Safety concepts accessible and engaging through interactive gameplay. We believe that games can be powerful educational tools, helping people understand complex topics by letting them experience the challenges firsthand.
The game combines satirical humor with serious educational content, inspired by titles like Papers Please and Pandemic. Players navigate the complex world of AI development while managing resources, making policy decisions, and trying to prevent catastrophic outcomes.
Educational First
Every game mechanic is designed to teach real AI Safety concepts in an engaging way.
Open Source
Complete transparency in development with all code available for review and contribution.
Accessible
Free to play and designed to be understood by both experts and newcomers to AI Safety.
Research-Based
Grounded in real AI Safety research and current discussions in the field.
Development Story
p(Doom)1 began as an exploration of how games can communicate complex ideas about AI Safety and existential risks. The project evolved from simple prototypes into a comprehensive strategy game that balances entertainment with education.
Initial Concept
First prototype focusing on resource management and p(doom) mechanics.
Core Systems
Implementation of competing AI labs, policy systems, and economic models.
Enhanced Features
Added leaderboard system, improved UI, and comprehensive type annotations.
Current Development
Preparing for Steam release, expanding content, and building community features.
Development Team
p(Doom)1 is developed by a small team of passionate contributors who believe in the power of games to educate and inspire.
Lead Developer
Responsible for core game mechanics, AI systems, and overall project direction.
Community Contributors
Community members contributing code, ideas, and feedback through GitHub collaboration.
Interested in contributing? Check out our GitHub repository to get involved!
Technology & Approach
p(Doom)1 is built using Python and Pygame, chosen for their accessibility and the strong open-source ecosystem. This technology stack allows for:
Python-Powered
Built with Python for readable, maintainable code that's easy for contributors to understand and modify.
Pygame Framework
Using Pygame for graphics and interaction, providing cross-platform compatibility and smooth gameplay.
Data-Driven Design
Game mechanics are configurable through data files, making it easy to balance and expand content.
Modular Architecture
Clean, modular code structure with comprehensive type annotations for maintainability.
Community & Contact
Join our growing community of players, contributors, and AI Safety enthusiasts. We welcome feedback, contributions, and discussions about the game and its educational goals.
Ready to Play?
Experience the challenge of AI Safety strategy for yourself